By John G. Webster (Editor)
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Additional info for 38.Networking
It is obvious that the receive primitive must be issued before a message arrives; otherwise the request could be declared as lost and must be retransmitted by the client. Of course, when the server process sends any message to the client process, it must use these two primitives also; the server sends a message by executing the primitive send and the client receives it by executing the primitive receive. There are several points that should be discussed at this stage. All of them are connected with a problem stated as follows: What semantics should these primitives have.
NFS RPC requests are transported using the unreliable User Datagram Protocol (UDP). NFS servers notify clients when an RPC completes by sending the client an acknowledgment (also using UDP). , MS-DOS) Disk Figure 8. The NFS structure. See text for description. A NFS client sends its RPC requests to a NFS server one at a time. Although a client computer may have several NFS RPC requests in progress at any time, each of these requests must come from a different client. When a client makes an RPC request, it sets a timeout period during which the server must service and acknowledge it.
All of them are connected with a problem stated as follows: What semantics should these primitives have. The following alternatives are presented: direct or indirect communication via ports; blocking versus nonblocking primitives; buffered versus unbuffered primitives; reliable versus unreliable primitives; and structured forms of message passing based primitives. Direct and Indirect Communication via Ports. A very basic issue in message-based communication is where do messages go. Message communication between processes uses one of two techniques: the sender designates either a fixed destination process or a fixed location for receipt of a message.
38.Networking by John G. Webster (Editor)